Programming - Links

Apple App 개발 관련 링크

콜러스 XXII 2010. 12. 16. 15:38



[카페인 섭취를 위한 기본 물타기 가이드]


http://developer.apple.com/library/mac/#documentation/Cocoa/Conceptual/CodingGuidelines/CodingGuidelines.html#//apple_ref/doc/uid/10000146-SW1





[Off screen drawing - BitBlt]

http://stackoverflow.com/questions/4964530/how-to-create-a-cglayer-from-a-uiview-for-off-screen-drawing
http://blog.naver.com/PostView.nhn?blogId=ksoh1013&logNo=130086659572

 

http://cafe316.daum.net/_c21_/bbs_search_read?grpid=1KHkj&fldid=915W&contentval=0000Jzzzzzzzzzzzzzzzzzzzzzzzzz&nenc=&fenc=&from=&q=%B9%AE%BC%AD%C3%E2%B7%C2&nil_profile=cafetop&nil_menu=sch_updw&listnum=


http://cs491f10.files.wordpress.com/2010/10/17-core-graphics-and-animation-v2.pdf

[BT 프로그래밍]

http://www.imaso.co.kr/?doc=bbs/gnuboard.php&bo_table=article&page=1&wr_id=36787

 

http://ilogic.tistory.com/?page=19

 

[센서이용]


 http://www.creativeapplications.net/iphone/10-creative-ways-to-use-the-accelerometer-iphone/

 

[거리 ]

http://stackoverflow.com/questions/4329164/how-to-calculate-distance-based-on-phone-acceleration

 

 

 

[빠르게 많은 Object을 그리기 위한 조언들]

 

http://blog.naver.com/PostView.nhn?blogId=simonsayz&logNo=120119524967
http://www.iphonedevsdk.com/forum/iphone-sdk-development/7902-quartz2d-speed-calayer.html
http://stackoverflow.com/questions/716351/quartz-2d-drawrect-method-iphone
http://stackoverflow.com/questions/694905/iphone-quartz2d-simple-animation-via-delayed-drawing
http://ko.w3support.net/index.php?db=so&id=700042
http://maniacdev.com/2009/07/iphone-game-programming-coreanimation-vs-opengl-es/
http://stackoverflow.com/questions/906583/bad-performance-with-core-animation-and-view-rotations-how-to-improve

 

[Core animation]

http://cocoaheadsbj.org/cocoaheads/3_CoreAnimation.pdf

 

[GL multi view]

 

http://gamesfromwithin.com/using-multiple-opengl-views-and-uikit

 

[Open GL ES iPhone 사이트]

 

http://developer.apple.com/library/ios/#documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/OpenGLESontheiPhone/OpenGLESontheiPhone.html#//apple_ref/doc/uid/TP40008793-CH101-SW1

 

[GL]
 http://iphonedevelopment.blogspot.com/2009/05/opengl-es-from-ground-up-table-of.html

http://eddykudo.com/160

 

[Serial 포트 - 일부는 탈옥 해야 함 -,-a]


http://ipl.derpapst.eu/wiki/Apple_Accessory_Protocol

http://pinouts.ru/PortableDevices/ipod_pinout.shtml

http://arsviator.blogspot.com/2011/02/hijack-add-serial-port-to-un-jailbroken.html

http://pinouts.ru/

http://www.zonemicro.ca/zoneenglish/pivot/archive.php?c=Iphone_Software_MrmrAts&w=&t=

http://devdot.wikispaces.com/Iphone+Serial+Port+Tutorial

http://hcgilje.wordpress.com/2010/02/15/iphone-serial-communication/


 [헐.. 언제 생겼냐. automatic reference counting mode 다음은 몇가지 사이트를 링 해본다.]


아이폰에서 되는거냐...


http://eunguru.tistory.com/11

http://j2enty.com/102


http://www.raywenderlich.com/5677/beginning-arc-in-ios-5-part-1


[XCode 4.2되면서 추가된점...]


http://www.google.com/url?sa=t&rct=j&q=automatic%20reference%20counting%20mode%20in%20iphone&source=web&cd=36&ved=0CF8QFjAFOB4&url=http%3A%2F%2Famuchi.tistory.com%2Fattachment%2Fcfile7.uf%40203533354F7BC8461D9077.pdf&ei=CbHxT5fmJ8aYrAH1-5SPAg&usg=AFQjCNFIQAfjCrNNYff4qjeju6Z5VEm80Q&sig2=dQXrvVwQYtW3NXt6AKyD-g



[음성 녹음관련 베이스 소스 - Sound sampling]


http://developer.apple.com/library/ios/#samplecode/aurioTouch2/Introduction/Intro.html#//apple_ref/doc/uid/DTS40011369-Intro-DontLinkElementID_2 (iOS5 이상)


http://stackoverflow.com/questions/10825941/iphone-app-audio-recording-only-in-above-certain-frequency : 추가 내용


http://stackoverflow.com/questions/3904488/determine-the-audio-frequency-of-sound-received-via-the-microphone : 추가 내용


http://oscopeapp.com/opensource-fft-for-the-iphone : OpenFFT for iPhone



[BT]


http://processors.wiki.ti.com/index.php/Category:IPhone4SBLEDemo <-- 헐 .. MFi없이 BT 데이타 쓸수 있는 단서가 있다.


http://www.bluegiga.com/files/bluegiga/Presentations/BT4_0_for_Apple.pdf







'Programming - Links' 카테고리의 다른 글

Java 개발 관련   (0) 2014.10.15
인터넷 프로그래밍 관련  (0) 2013.03.14
윈도우 폰 관련 링크  (0) 2011.11.22
안드로이드 개발 관련 링크  (0) 2011.06.24
내가 필요해서 링한 사이트  (0) 2008.12.11